Losses that cost 0 LP
13.3%
8.6% across SG

+22.0a win−15.7a loss
Net +3.72 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold IV on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.0 LP on average, a loss cost −15.7.
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Losses that cost 0 LP
13.3%
8.6% across SG
Up and down
1,881promotions449demotions
in 19 k games
Dodges
287
15.5 per 1,000 games · −5.5 LP each
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.9 | −16.4 | +1.80 | 9.8% | 90 |
| Thursday 15 Oct | +22.0 | −15.6 | +4.06 | 13.3% | 7,360 |
| Friday 16 Oct | +22.0 | −15.7 | +3.50 | 13.5% | 7,600 |
| Saturday 17 Oct (so far) | +22.3 | −16.0 | +3.56 | 13.0% | 3,520 |
Gold IV on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.0 LP on average and a loss cost −15.7. The medians were +19 and −20.
From 0 LP, about 32 games at a 50% win rate, 26 at 52% and 20 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of Gold: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).