Losses that cost 0 LP
6.9%
13.3% in Gold IV

+22.1a win−18.3a loss
Net +2.00 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold III on SG Solo, patch 26.20 (14–17 Oct): a win paid +22.1 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
6.9%
13.3% in Gold IV
Up and down
1,948promotions1,587demotions
in 18 k games
Dodges
257
14.6 per 1,000 games · −5.6 LP each
Wins of 35+ LP
7.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −20.1 | +3.25 | 0.0% | 95 |
| Thursday 15 Oct | +22.3 | −18.5 | +1.78 | 6.1% | 7,087 |
| Friday 16 Oct | +22.0 | −18.4 | +2.01 | 6.8% | 7,240 |
| Saturday 17 Oct (so far) | +22.2 | −17.7 | +2.44 | 9.2% | 3,128 |
Gold III on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.1 LP on average and a loss cost −18.3. The medians were +20 and −21.
From 0 LP, about 53 games at a 50% win rate, 37 at 52% and 26 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).