Losses that cost 0 LP
3.8%
11.5% in Gold IV

+22.2a win−18.3a loss
Net +2.34 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold III on TW Solo, patch 26.20 (14–17 Oct): a win paid +22.2 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
3.8%
11.5% in Gold IV
Up and down
1,826promotions1,469demotions
in 16 k games
Dodges
246
15.8 per 1,000 games · −5.5 LP each
Wins of 35+ LP
4.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.5 | −16.0 | +2.47 | 2.4% | 68 |
| Thursday 15 Oct | +22.2 | −18.3 | +2.22 | 3.7% | 5,468 |
| Friday 16 Oct | +22.1 | −18.4 | +2.11 | 3.6% | 6,045 |
| Saturday 17 Oct (so far) | +22.3 | −18.1 | +2.86 | 4.2% | 4,013 |
Gold III on TW Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.2 LP on average and a loss cost −18.3. The medians were +20 and −20.
From 0 LP, about 51 games at a 50% win rate, 36 at 52% and 25 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).