Losses that cost 0 LP
5.3%
12.5% in Gold IV

+21.4a win−18.1a loss
Net +1.70 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold III on NA Solo, patch 26.20 (14–19 Oct): a win paid +21.4 LP on average, a loss cost −18.1.
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Losses that cost 0 LP
5.3%
12.5% in Gold IV
Up and down
21 kpromotions18 kdemotions
in 199 k games
Dodges
2,597
13.0 per 1,000 games · −5.5 LP each
Wins of 35+ LP
1.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.3 | −18.0 | +2.05 | 6.1% | 5,025 |
| Thursday 15 Oct | +21.4 | −18.1 | +1.60 | 5.5% | 39,603 |
| Friday 16 Oct | +21.4 | −18.0 | +1.85 | 5.7% | 40,841 |
| Saturday 17 Oct | +21.5 | −18.1 | +1.70 | 5.2% | 46,456 |
| Sunday 18 Oct | +21.3 | −18.2 | +1.65 | 5.3% | 46,139 |
| Monday 19 Oct (so far) | +21.4 | −18.2 | +1.60 | 4.6% | 21,093 |
Gold III on NA Solo, patch 26.20 (14–19 Oct 2026): a win paid +21.4 LP on average and a loss cost −18.1. The medians were +20 and −20.
From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 28 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).