Losses that cost 0 LP
5.0%
12.6% in Gold IV

+21.4a win−18.2a loss
Net +1.81 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold I on NA Solo, patch 26.20 (14–20 Oct): a win paid +21.4 LP on average, a loss cost −18.2.
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Losses that cost 0 LP
5.0%
12.6% in Gold IV
Up and down
10 kpromotions21 kdemotions
in 181 k games
Dodges
2,261
12.5 per 1,000 games · −5.3 LP each
Wins of 35+ LP
1.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −18.4 | +1.50 | 4.7% | 3,659 |
| Thursday 15 Oct | +21.4 | −18.2 | +1.59 | 5.3% | 29,061 |
| Friday 16 Oct | +21.4 | −18.3 | +1.71 | 5.0% | 30,703 |
| Saturday 17 Oct | +21.5 | −18.3 | +1.90 | 4.6% | 34,607 |
| Sunday 18 Oct | +21.4 | −18.2 | +1.93 | 5.0% | 35,196 |
| Monday 19 Oct | +21.4 | −18.3 | +1.90 | 4.7% | 29,972 |
| Tuesday 20 Oct (so far) | +21.5 | −18.1 | +1.81 | 5.5% | 17,775 |
Gold I on NA Solo, patch 26.20 (14–20 Oct 2026): a win paid +21.4 LP on average and a loss cost −18.2. The medians were +20 and −20.
From 0 LP, about 63 games at a 50% win rate, 42 at 52% and 28 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).