Losses that cost 0 LP
4.3%
10.7% in Gold IV

+22.1a win−18.3a loss
Net +1.99 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold I on TW Solo, patch 26.20 (14–16 Oct): a win paid +22.1 LP on average, a loss cost −18.3.
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Losses that cost 0 LP
4.3%
10.7% in Gold IV
Up and down
299promotions602demotions
in 5,062 games
Dodges
67
13.2 per 1,000 games · −5.5 LP each
Wins of 35+ LP
5.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.4 | −20.0 | +4.06 | 0.0% | 59 |
| Thursday 15 Oct | +21.9 | −18.4 | +1.65 | 4.2% | 4,448 |
| Friday 16 Oct (so far) | +23.2 | −17.4 | +4.46 | 5.5% | 555 |
Gold I on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.1 LP on average and a loss cost −18.3. The medians were +20 and −20.
From 0 LP, about 53 games at a 50% win rate, 37 at 52% and 26 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).