Losses that cost 0 LP
6.2%
13.1% in Gold IV

+22.0a win−18.6a loss
Net +1.93 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold I on SG Solo, patch 26.20 (14–18 Oct): a win paid +22.0 LP on average, a loss cost −18.6.
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Losses that cost 0 LP
6.2%
13.1% in Gold IV
Up and down
1,195promotions2,295demotions
in 20 k games
Dodges
317
16.0 per 1,000 games · −5.4 LP each
Wins of 35+ LP
7.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.0 | −21.0 | +0.52 | 0.0% | 76 |
| Thursday 15 Oct | +22.0 | −18.6 | +1.51 | 5.9% | 5,572 |
| Friday 16 Oct | +22.0 | −18.4 | +2.24 | 7.2% | 6,309 |
| Saturday 17 Oct | +21.9 | −18.7 | +2.04 | 5.7% | 6,859 |
| Sunday 18 Oct (so far) | +23.0 | −18.6 | +1.61 | 6.5% | 969 |
Gold I on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +22.0 LP on average and a loss cost −18.6. The medians were +19 and −21.
From 0 LP, about 59 games at a 50% win rate, 40 at 52% and 27 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).