LP per win and loss in Gold I ME · Solo

+19.0a win−22.0a lossLow sample

Net +8.75 a gameMedians +19 / −22Averages. Your own LP depends on Riot's matchmaking.

Gold I on ME Solo, patch 26.20 (14 Oct): a win paid +19.0 LP on average, a loss cost −22.0.

How we measure

Low sample. 4 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Gold I

  • From 0 LP to Platinum IV
At 50% winsDoesn't climb
At 52% winsDoesn't climb
At 55% wins182games

Gold I in Gold

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Gold divisions
DivisionLoss0WinLosses at 0 LP0 LP
GoldIYou?−22.0+19.00.0%
II−18.0+20.30.0%
III−14.8+19.012.5%
IV−19.1+21.90.0%

Losses that cost 0 LP

0.0%

0.0% in Gold IV

Up and down

0promotions0demotions

in 4 games

Wins of 35+ LP

0.00%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold I game moves LP

Typical win +19, typical loss −22.0.0% of losses cost 0 LP.0.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.0, loss −22.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+19.0−22.0+8.750.0%4

Questions

How much LP per win in Gold I?

Gold I on ME Solo, patch 26.20 (14 Oct 2026): a win paid +19.0 LP on average and a loss cost −22.0. The medians were +19 and −22.

What happens if I lose at 0 LP in Gold I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).