Losses that cost 0 LP
8.3%
12.9% in Gold IV

+22.0a win−17.7a loss
Net +2.43 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.0 LP on average, a loss cost −17.7.
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Losses that cost 0 LP
8.3%
12.9% in Gold IV
Up and down
8,634promotions6,844demotions
in 87 k games
Dodges
1,318
15.1 per 1,000 games · −5.5 LP each
Wins of 35+ LP
7.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.3 | −18.9 | +1.81 | 3.3% | 346 |
| Thursday 15 Oct | +22.0 | −17.7 | +2.31 | 8.0% | 26,822 |
| Friday 16 Oct | +22.0 | −17.7 | +2.52 | 8.6% | 28,563 |
| Saturday 17 Oct (so far) | +22.0 | −17.7 | +2.46 | 8.2% | 31,656 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I18,779 games | 18,779 | −5.4 | 0 | |||
| Gold II22,471 games | 22,471 | −5.2 | 0 | |||
| Gold III22,323 games | 22,323 | −5.7 | 0 | |||
| Gold IV23,814 games | 23,814 | −5.5 | 0 |
Gold on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.0 LP on average and a loss cost −17.7. The medians were +19 and −21.
On SG averages, about 56 games at a 50% win rate in Gold II, 26 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.9% of Gold IV losses cost 0 LP, against 6.7% in Gold II.