Losses that cost 0 LP
5.0%
10.6% in Gold IV

+22.2a win−18.1a loss
Net +2.24 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average, a loss cost −18.1.
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Losses that cost 0 LP
5.0%
10.6% in Gold IV
Up and down
498promotions374demotions
in 5,002 games
Dodges
69
13.8 per 1,000 games · −6.2 LP each
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.0 | −18.2 | +2.86 | 4.4% | 695 |
| Thursday 15 Oct (so far) | +22.1 | −18.0 | +2.14 | 5.0% | 4,307 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1,016 games | 1,016 | −5.0 | 0 | |||
| Gold II1,428 games | 1,428 | −6.0 | 0 | |||
| Gold III1,294 games | 1,294 | −6.6 | 0 | |||
| Gold IV1,264 games | 1,264 | −6.4 | 0 |
Gold on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −18.1. The medians were +20 and −20.
On JP averages, about 59 games at a 50% win rate in Gold II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.6% of Gold IV losses cost 0 LP, against 3.1% in Gold II.