Losses that cost 0 LP
3.1%
9.4% in Gold IV

+22.7a win−18.7a lossLow sample
Net +1.74 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold II on JP Solo, patch 26.20 (14–15 Oct): a win paid +22.7 LP on average, a loss cost −18.7.
Low sample. 900 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.1%
9.4% in Gold IV
Up and down
93promotions79demotions
in 901 games
Dodges
15
16.7 per 1,000 games · −5.8 LP each
Wins of 35+ LP
9.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.5 | −18.7 | +2.58 | 2.8% | 208 |
| Thursday 15 Oct (so far) | +22.4 | −18.7 | +1.48 | 3.2% | 693 |
Gold II on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.7 LP on average and a loss cost −18.7. The medians were +20 and −20.
From 0 LP, about 50 games at a 50% win rate, 35 at 52% and 25 at 55%, on JP averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).