Losses that cost 0 LP
6.7%
13.7% in Gold IV

+21.4a win−18.2a loss
Net +1.71 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold II on EUNE Solo, patch 26.20 (14–16 Oct): a win paid +21.4 LP on average, a loss cost −18.2.
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Losses that cost 0 LP
6.7%
13.7% in Gold IV
Up and down
6,946promotions6,010demotions
in 65 k games
Dodges
784
12.0 per 1,000 games · −5.4 LP each
Wins of 35+ LP
3.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.4 | −18.2 | +1.62 | 5.9% | 1,240 |
| Thursday 15 Oct | +21.4 | −18.1 | +1.76 | 6.9% | 36,446 |
| Friday 16 Oct (so far) | +21.4 | −18.2 | +1.64 | 6.5% | 27,533 |
Gold II on EUNE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.4 LP on average and a loss cost −18.2. The medians were +20 and −20.
From 0 LP, about 63 games at a 50% win rate, 42 at 52% and 28 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).