LP per win and loss in Gold II EUNE · Solo

+21.4a win−18.2a loss

Net +1.71 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Gold II on EUNE Solo, patch 26.20 (14–16 Oct): a win paid +21.4 LP on average, a loss cost −18.2.

How we measure

Games to climb out of Gold II

  • From 0 LP to Gold I
At 50% wins63games
At 52% wins42games
At 55% wins28games

Gold II in Gold

All 31 divisions

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Average LP per win and per loss in the Gold divisions
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−18.3+21.36.4%
IIYou?−18.2+21.46.7%
III−18.0+21.47.2%
IV−15.7+21.113.7%

Losses that cost 0 LP

6.7%

13.7% in Gold IV

Up and down

6,946promotions6,010demotions

in 65 k games

Dodges

784

12.0 per 1,000 games · −5.4 LP each

Wins of 35+ LP

3.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold II game moves LP

Typical win +20, typical loss −20.6.7% of losses cost 0 LP.3.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.4, loss −18.2 to −18.1 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.4−18.2+1.625.9%1,240
Thursday 15 Oct+21.4−18.1+1.766.9%36,446
Friday 16 Oct (so far)+21.4−18.2+1.646.5%27,533

Questions

How much LP per win in Gold II?

Gold II on EUNE Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.4 LP on average and a loss cost −18.2. The medians were +20 and −20.

How many games does it take to get out of Gold II?

From 0 LP, about 63 games at a 50% win rate, 42 at 52% and 28 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Gold II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).