LP per win and loss in Gold II LAN · Solo

+21.1a win−18.8a lossLow sample

Net +0.78 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Gold II on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.1 LP on average, a loss cost −18.8.

How we measure

Low sample. 923 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Gold II

  • From 0 LP to Gold I
At 50% wins87games
At 52% wins51games
At 55% wins32games

Gold II in Gold

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Gold divisions
DivisionLoss0WinLosses at 0 LP0 LP
GoldI−18.5+21.17.3%
IIYou?−18.8+21.16.4%
III−18.6+21.17.1%
IV−15.7+20.814.3%

Losses that cost 0 LP

6.4%

14.4% in Gold IV

Up and down

653promotions522demotions

in 5,780 games

Dodges

74

12.8 per 1,000 games · −5.3 LP each

Wins of 35+ LP

2.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Gold II game moves LP

Typical win +19, typical loss −21.6.4% of losses cost 0 LP.2.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.9 to +21.4, loss −18.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.4−18.8+0.766.9%1,776
Thursday 15 Oct (so far)+19.9−18.8+0.894.0%4,004

Questions

How much LP per win in Gold II?

Gold II on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −18.8. The medians were +19 and −21.

How many games does it take to get out of Gold II?

From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 32 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Gold II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).