Losses that cost 0 LP
6.4%
14.4% in Gold IV

+21.1a win−18.8a lossLow sample
Net +0.78 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold II on LAN Solo, patch 26.20 (14–15 Oct): a win paid +21.1 LP on average, a loss cost −18.8.
Low sample. 923 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.4%
14.4% in Gold IV
Up and down
653promotions522demotions
in 5,780 games
Dodges
74
12.8 per 1,000 games · −5.3 LP each
Wins of 35+ LP
2.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.4 | −18.8 | +0.76 | 6.9% | 1,776 |
| Thursday 15 Oct (so far) | +19.9 | −18.8 | +0.89 | 4.0% | 4,004 |
Gold II on LAN Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.1 LP on average and a loss cost −18.8. The medians were +19 and −21.
From 0 LP, about 87 games at a 50% win rate, 51 at 52% and 32 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).