Losses that cost 0 LP
4.6%
12.2% in Gold IV

+22.3a win−18.0a loss
Net +2.39 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Gold II on TW Solo, patch 26.20 (14–15 Oct): a win paid +22.3 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
4.6%
12.2% in Gold IV
Up and down
125promotions101demotions
in 1,101 games
Dodges
19
17.3 per 1,000 games · −4.9 LP each
Wins of 35+ LP
4.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.7 | −18.9 | +3.31 | 4.4% | 47 |
| Thursday 15 Oct (so far) | +22.2 | −18.0 | +2.35 | 4.6% | 1,054 |
Gold II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.3 LP on average and a loss cost −18.0. The medians were +20 and −20.
From 0 LP, about 47 games at a 50% win rate, 34 at 52% and 24 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).