Losses that cost 0 LP
9.3%
14.7% in Gold IV

+21.0a win−17.9a loss
Net +2.00 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Gold on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +21.0 LP on average, a loss cost −17.9.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
9.3%
14.7% in Gold IV
Up and down
543promotions416demotions
in 5,678 games
Dodges
93
16.4 per 1,000 games · −5.3 LP each
Wins of 35+ LP
4.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.0 | −17.9 | +2.00 | 9.3% | 5,678 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Gold I1,133 games | 1,133 | −5.4 | 0 | |||
| Gold II1,466 games | 1,466 | −4.8 | 0 | |||
| Gold III1,496 games | 1,496 | −5.8 | 0 | |||
| Gold IV1,583 games | 1,583 | −5.3 | 0 |
Gold on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +21.0 LP on average and a loss cost −17.9. The medians were +19 and −21.
On LAN averages, about 91 games at a 50% win rate in Gold II, 32 at 55%. Your own LP depends on Riot's matchmaking.
Gold IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.7% of Gold IV losses cost 0 LP, against 6.4% in Gold II.