Losses that cost 0 LP
9.8%
14.4% in Silver IV

+22.5a win−17.1a loss
Net +3.01 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.5 LP on average, a loss cost −17.1.
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Losses that cost 0 LP
9.8%
14.4% in Silver IV
Up and down
5,080promotions3,778demotions
in 50 k games
Dodges
881
17.5 per 1,000 games · −5.7 LP each
Wins of 35+ LP
7.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.7 | −18.0 | +1.31 | 2.3% | 236 |
| Thursday 15 Oct | +22.4 | −17.2 | +2.87 | 9.5% | 20,901 |
| Friday 16 Oct | +22.6 | −17.1 | +3.10 | 9.5% | 22,314 |
| Saturday 17 Oct (so far) | +22.4 | −16.8 | +3.20 | 12.2% | 6,827 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I12,027 games | 12,027 | −5.7 | 0 | |||
| Silver II13,424 games | 13,424 | −5.5 | 0 | |||
| Silver III12,833 games | 12,833 | −6.0 | 0 | |||
| Silver IV11,994 games | 11,994 | −5.7 | 0 |
Silver on SG Solo, patch 26.20 (14–17 Oct 2026): a win paid +22.5 LP on average and a loss cost −17.1. The medians were +20 and −20.
On SG averages, about 42 games at a 50% win rate in Silver II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.4% of Silver IV losses cost 0 LP, against 8.8% in Silver II.