Losses that cost 0 LP
8.2%
14.0% in Silver IV

+22.4a win−17.8a loss
Net +2.47 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Silver II on SG Solo, patch 26.20 (14–18 Oct): a win paid +22.4 LP on average, a loss cost −17.8.
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Losses that cost 0 LP
8.2%
14.0% in Silver IV
Up and down
2,840promotions2,142demotions
in 25 k games
Dodges
445
17.9 per 1,000 games · −5.8 LP each
Wins of 35+ LP
7.4%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.6 | −19.0 | +0.13 | 2.2% | 78 |
| Thursday 15 Oct | +22.4 | −17.8 | +2.61 | 8.3% | 5,603 |
| Friday 16 Oct | +22.7 | −17.7 | +3.00 | 8.5% | 5,840 |
| Saturday 17 Oct | +22.3 | −17.8 | +2.29 | 8.2% | 6,756 |
| Sunday 18 Oct (so far) | +22.2 | −17.9 | +2.11 | 7.8% | 6,645 |
Silver II on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +22.4 LP on average and a loss cost −17.8. The medians were +20 and −21.
From 0 LP, about 43 games at a 50% win rate, 32 at 52% and 23 at 55%, on SG averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).