LP per win and loss in Silver II LAN · Solo

+21.1a win−18.0a lossLow sample

Net +2.13 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver II on LAN Solo, patch 26.20 (14 Oct): a win paid +21.1 LP on average, a loss cost −18.0.

How we measure

Low sample. 589 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Silver II

  • From 0 LP to Silver I
At 50% wins65games
At 52% wins43games
At 55% wins29games

Silver II in Silver

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.3+21.413.7%
IIYou?−18.0+21.19.8%
III−17.8+21.410.8%
IV−15.1+21.616.4%

Losses that cost 0 LP

9.8%

16.4% in Silver IV

Up and down

125promotions99demotions

in 1,200 games

Dodges

16

13.3 per 1,000 games · −5.6 LP each

Wins of 35+ LP

3.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver II game moves LP

Typical win +19, typical loss −20.9.8% of losses cost 0 LP.3.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1, loss −18.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.1−18.0+2.139.8%1,200

Questions

How much LP per win in Silver II?

Silver II on LAN Solo, patch 26.20 (14 Oct 2026): a win paid +21.1 LP on average and a loss cost −18.0. The medians were +19 and −20.

How many games does it take to get out of Silver II?

From 0 LP, about 65 games at a 50% win rate, 43 at 52% and 29 at 55%, on LAN averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).