LP per win and loss in Silver II KR · Solo

+21.6a win−18.3a loss

Net +2.21 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver II on KR Solo, patch 26.20 (14–15 Oct): a win paid +21.6 LP on average, a loss cost −18.3.

How we measure

Games to climb out of Silver II

  • From 0 LP to Silver I
At 50% wins61games
At 52% wins41games
At 55% wins27games

Silver II in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.9+22.14.7%
IIYou?−18.3+21.65.3%
III−18.3+21.85.6%
IV−15.6+21.514.9%

Losses that cost 0 LP

5.3%

14.9% in Silver IV

Up and down

330promotions251demotions

in 2,815 games

Dodges

20

7.1 per 1,000 games · −5.5 LP each

Wins of 35+ LP

3.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver II game moves LP

Typical win +20, typical loss −20.5.3% of losses cost 0 LP.3.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.4 to +22.1, loss −18.4 to −18.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.1−18.0+2.446.2%836
Thursday 15 Oct (so far)+21.4−18.4+2.124.9%1,979

Questions

How much LP per win in Silver II?

Silver II on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.6 LP on average and a loss cost −18.3. The medians were +20 and −20.

How many games does it take to get out of Silver II?

From 0 LP, about 61 games at a 50% win rate, 41 at 52% and 27 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).