LP per win and loss in Silver ME · Solo

+20.8a win−18.8a lossLow sample

Net +0.53 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average, a loss cost −18.8.

How we measure

Low sample. 43 results, fewer than 1,000. Read these numbers as rough.

Silver, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Silver
DivisionLoss0WinLosses at 0 LP0 LP
SilverI0.0+20.00.0%
II−19.8+17.50.0%
III−17.9+22.30.0%
IV−19.5+21.50.0%

Losses that cost 0 LP

0.0%

0.0% in Silver IV

Up and down

4promotions4demotions

in 43 games

Wins of 35+ LP

4.8%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver game moves LP

Typical win +19, typical loss −20.0.0% of losses cost 0 LP.4.8% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.8, loss −18.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.8−18.8+0.530.0%43

Promotions, demotions, dodges and decays in Silver

4 divisions
Promotions, demotions, dodges and decays by division, Silver
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Silver I6 games6100.0–0
Silver II6 games6020.0–0
Silver III13 games13020.0–0
Silver IV18 games18300.0–0

Questions

How much LP per win in Silver?

Silver on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average and a loss cost −18.8. The medians were +19 and −20.

How many games to climb a division in Silver?

On ME averages, Silver II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Silver IV?

Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Silver IV losses cost 0 LP, against 0.0% in Silver II.