Losses that cost 0 LP
0.0%
0.0% in Silver IV

+20.8a win−18.8a lossLow sample
Net +0.53 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average, a loss cost −18.8.
Low sample. 43 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
0.0%
0.0% in Silver IV
Up and down
4promotions4demotions
in 43 games
Wins of 35+ LP
4.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.8 | −18.8 | +0.53 | 0.0% | 43 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I6 games | 6 | – | 0 | |||
| Silver II6 games | 6 | – | 0 | |||
| Silver III13 games | 13 | – | 0 | |||
| Silver IV18 games | 18 | – | 0 |
Silver on ME Solo, patch 26.20 (14 Oct 2026): a win paid +20.8 LP on average and a loss cost −18.8. The medians were +19 and −20.
On ME averages, Silver II does not climb at a 50% win rate. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 0.0% of Silver IV losses cost 0 LP, against 0.0% in Silver II.