Losses that cost 0 LP
8.7%
11.6% in Silver IV

+22.2a win−17.2a loss
Net +3.31 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average, a loss cost −17.2.
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Losses that cost 0 LP
8.7%
11.6% in Silver IV
Up and down
456promotions300demotions
in 4,263 games
Dodges
19
4.5 per 1,000 games · −6.4 LP each
Wins of 35+ LP
5.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.2 | −17.2 | +3.31 | 8.7% | 4,016 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I959 games | 959 | −4.8 | 0 | |||
| Silver II1,132 games | 1,132 | −8.6 | 0 | |||
| Silver III1,030 games | 1,030 | −7.0 | 0 | |||
| Silver IV1,142 games | 1,142 | −5.0 | 0 |
Silver on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.2 LP on average and a loss cost −17.2. The medians were +20 and −20.
On EUNE averages, about 42 games at a 50% win rate in Silver II, 23 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.6% of Silver IV losses cost 0 LP, against 11.1% in Silver II.