Losses that cost 0 LP
12.2%
17.9% in Silver IV

+20.9a win−16.6a loss
Net +2.16 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average, a loss cost −16.6.
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Losses that cost 0 LP
12.2%
17.9% in Silver IV
Up and down
1,654promotions1,361demotions
in 18 k games
Dodges
230
12.7 per 1,000 games · −5.5 LP each
Wins of 35+ LP
1.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.9 | −16.6 | +2.16 | 12.1% | 10,238 |
| Thursday 15 Oct (so far) | +25.0 | −6.7 | +1.25 | 33.3% | 7,868 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I4,468 games | 4,468 | −5.4 | 0 | |||
| Silver II4,600 games | 4,600 | −5.7 | 0 | |||
| Silver III4,322 games | 4,322 | −5.2 | 0 | |||
| Silver IV4,716 games | 4,716 | −5.4 | 0 |
Silver on BR Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.9 LP on average and a loss cost −16.6. The medians were +19 and −20.
On BR averages, about 56 games at a 50% win rate in Silver II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 17.9% of Silver IV losses cost 0 LP, against 9.3% in Silver II.