Losses that cost 0 LP
8.0%
14.8% in Silver IV

+21.7a win−17.4a loss
Net +2.30 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average, a loss cost −17.4.
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Losses that cost 0 LP
8.0%
14.8% in Silver IV
Up and down
160promotions141demotions
in 1,787 games
Dodges
27
15.1 per 1,000 games · −6.6 LP each
Wins of 35+ LP
4.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.2 | −17.1 | +2.34 | 9.3% | 608 |
| Thursday 15 Oct (so far) | +22.0 | −17.6 | +2.28 | 7.3% | 1,179 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Silver I396 games | 396 | −5.0 | 0 | |||
| Silver II510 games | 510 | −5.0 | 0 | |||
| Silver III410 games | 410 | −6.1 | 0 | |||
| Silver IV471 games | 471 | −8.2 | 0 |
Silver on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.7 LP on average and a loss cost −17.4. The medians were +20 and −20.
On OCE averages, about 61 games at a 50% win rate in Silver II, 28 at 55%. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 14.8% of Silver IV losses cost 0 LP, against 7.6% in Silver II.