Losses that cost 0 LP
5.7%
15.7% in Silver IV

+22.1a win−17.8a lossLow sample
Net +1.73 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +22.1 LP on average, a loss cost −17.8.
Low sample. 691 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.7%
15.7% in Silver IV
Up and down
35promotions79demotions
in 680 games
Dodges
5
7.4 per 1,000 games · −5.0 LP each
Wins of 35+ LP
3.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.8 | −18.1 | +1.68 | 6.2% | 123 |
| Thursday 15 Oct (so far) | +21.9 | −17.7 | +1.74 | 5.6% | 557 |
Silver I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.1 LP on average and a loss cost −17.8. The medians were +20 and −20.
From 0 LP, about 47 games at a 50% win rate, 34 at 52% and 24 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).