LP per win and loss in Silver I OCE · Solo

+22.1a win−17.8a lossLow sample

Net +1.73 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.

Silver I on OCE Solo, patch 26.20 (14–15 Oct): a win paid +22.1 LP on average, a loss cost −17.8.

How we measure

Low sample. 691 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Silver I

  • From 0 LP to Gold IV
At 50% wins47games
At 52% wins34games
At 55% wins24games

Silver I in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverIYou?−17.8+22.15.7%
II−18.0+21.87.0%
III−17.8+22.16.0%
IV−15.0+21.715.7%

Losses that cost 0 LP

5.7%

15.7% in Silver IV

Up and down

35promotions79demotions

in 680 games

Dodges

5

7.4 per 1,000 games · −5.0 LP each

Wins of 35+ LP

3.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver I game moves LP

Typical win +20, typical loss −20.5.7% of losses cost 0 LP.3.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.9 to +22.8, loss −18.1 to −17.7 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.8−18.1+1.686.2%123
Thursday 15 Oct (so far)+21.9−17.7+1.745.6%557

Questions

How much LP per win in Silver I?

Silver I on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +22.1 LP on average and a loss cost −17.8. The medians were +20 and −20.

How many games does it take to get out of Silver I?

From 0 LP, about 47 games at a 50% win rate, 34 at 52% and 24 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).