LP per win and loss in Silver IV OCE · Solo

+21.8a win−15.3a loss

Net +3.45 a gameMedians +20 / −19Averages. Your own LP depends on Riot's matchmaking.

Silver IV on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.8 LP on average, a loss cost −15.3.

How we measure

Games to climb out of Silver IV

  • From 0 LP to Silver III
At 50% wins31games
At 52% wins25games
At 55% wins20games

Silver IV in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverI−17.9+21.95.8%
II−17.8+21.67.0%
III−17.5+22.27.5%
IVYou?−15.3+21.814.4%

Losses that cost 0 LP

14.4%

7.8% across OCE

Up and down

130promotions17demotions

in 1,272 games

Dodges

21

16.5 per 1,000 games · −7.0 LP each

Wins of 35+ LP

5.0%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver IV game moves LP

Typical win +20, typical loss −19.14.4% of losses cost 0 LP.5.0% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.8 to +22.0, loss −15.4 to −14.7 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.8−14.7+3.4015.4%159
Thursday 15 Oct (so far)+22.0−15.4+3.4614.3%1,113

Questions

How much LP per win in Silver IV?

Silver IV on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.8 LP on average and a loss cost −15.3. The medians were +20 and −19.

How many games does it take to get out of Silver IV?

From 0 LP, about 31 games at a 50% win rate, 25 at 52% and 20 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver IV?

Silver IV is the bottom of Silver: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).