Losses that cost 0 LP
15.7%
8.3% across TW

+21.9a win−15.8a lossLow sample
Net +3.47 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Silver IV on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.9 LP on average, a loss cost −15.8.
Low sample. 313 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
15.7%
8.3% across TW
Up and down
33promotions9demotions
in 320 games
Dodges
6
18.8 per 1,000 games · −4.3 LP each
Wins of 35+ LP
8.8%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.0 | −13.7 | +6.44 | 20.8% | 49 |
| Thursday 15 Oct (so far) | +21.3 | −16.2 | +2.91 | 14.7% | 271 |
Silver IV on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.9 LP on average and a loss cost −15.8. The medians were +19 and −20.
From 0 LP, about 33 games at a 50% win rate, 26 at 52% and 20 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Silver IV is the bottom of Silver: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).