LP per win and loss in Silver I TR · Solo

+22.5a win−17.5a loss

Net +2.75 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Silver I on TR Solo, patch 26.20 (14–16 Oct): a win paid +22.5 LP on average, a loss cost −17.5.

How we measure

Games to climb out of Silver I

  • From 0 LP to Gold IV
At 50% wins40games
At 52% wins30games
At 55% wins22games

Silver I in Silver

All 31 divisions

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Average LP per win and per loss in the Silver divisions
DivisionLoss0WinLosses at 0 LP0 LP
SilverIYou?−17.5+22.59.9%
II−17.6+22.210.3%
III−17.6+22.210.8%
IV−15.2+22.116.6%

Losses that cost 0 LP

9.9%

16.6% in Silver IV

Up and down

1,785promotions3,144demotions

in 29 k games

Dodges

408

14.1 per 1,000 games · −5.3 LP each

Wins of 35+ LP

8.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Silver I game moves LP

Typical win +19, typical loss −21.9.9% of losses cost 0 LP.8.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +22.3 to +22.7, loss −17.7 to −17.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.7−17.7+2.698.8%753
Thursday 15 Oct+22.3−17.7+2.479.3%17,331
Friday 16 Oct (so far)+22.7−17.3+3.2110.9%10,956

Questions

How much LP per win in Silver I?

Silver I on TR Solo, patch 26.20 (14–16 Oct 2026): a win paid +22.5 LP on average and a loss cost −17.5. The medians were +19 and −21.

How many games does it take to get out of Silver I?

From 0 LP, about 40 games at a 50% win rate, 30 at 52% and 22 at 55%, on TR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Silver I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).