Losses that cost 0 LP
8.2%
30.3% in Iron IV
Losses that cost 0 LP
8.2%
30.3% in Iron IV
Up and down
89 kpromotions79 kdemotions
in 1.01 M games
Dodges
11,581
11.5 per 1,000 games · −6.0 LP each
| Division | Loss | 0 | Win | Losses at 0 LP0 LP | ||
|---|---|---|---|---|---|---|
| −20.2 | +21.3 | 4.0% | ||||
| −20.3 | +21.2 | 3.8% | ||||
| −19.0 | +21.7 | 5.3% | ||||
| −18.5 | +22.7 | 4.6% | ||||
| −19.6 | +21.4 | 4.7% | ||||
| −20.1 | +21.1 | 4.6% | ||||
| −17.1 | +21.0 | 10.4% | ||||
| −20.0 | +21.1 | 4.8% | ||||
| −20.2 | +20.9 | 5.0% | ||||
| −20.1 | +20.9 | 5.7% | ||||
| −17.5 | +20.6 | 10.4% | ||||
| −19.8 | +21.2 | 5.7% | ||||
| −19.7 | +21.3 | 5.9% | ||||
| −19.7 | +21.3 | 6.0% | ||||
| −17.1 | +21.1 | 11.0% | ||||
| −19.3 | +21.7 | 6.5% | ||||
| −19.1 | +21.7 | 7.3% | ||||
| −19.1 | +21.7 | 7.3% | ||||
| −16.6 | +21.6 | 12.6% | ||||
| −18.7 | +22.4 | 7.2% | ||||
| −18.6 | +22.0 | 7.9% | ||||
| −18.7 | +22.0 | 8.5% | ||||
| −16.3 | +21.7 | 14.1% | ||||
| −18.2 | +22.3 | 9.6% | ||||
| −18.6 | +21.9 | 9.9% | ||||
| −18.3 | +21.9 | 9.9% | ||||
| −15.8 | +21.7 | 16.4% | ||||
| −18.6 | +21.8 | 10.4% | ||||
| −18.6 | +21.6 | 11.3% | ||||
| −18.5 | +22.3 | 9.6% | ||||
| −13.4 | +22.9 | 30.3% | ||||
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.9 | −18.9 | +1.69 | 7.8% | 4,662 |
| Thursday 15 Oct | +21.5 | −18.7 | +1.62 | 8.0% | 565,100 |
| Friday 16 Oct (so far) | +21.5 | −18.6 | +1.62 | 8.5% | 440,173 |
| Tier | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| 65,717 | −5.3 | 0 | ||||
| 162,256 | −5.4 | 0 | ||||
| 229,018 | −5.6 | 0 | ||||
| 224,060 | −5.6 | 0 | ||||
| 157,106 | −5.6 | 0 | ||||
| 89,864 | −5.5 | 0 | ||||
| 20,305 | −6.0 | 0 |
A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs
VN Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.6. The medians were +19 and −21.
Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.
Riot sets how much LP a game gives or takes, and explains it on its support site.
Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).
Yes. The average Solo game adds +1.62 LP, so the ladder gains LP every day.