LP per win and loss in Diamond JP · Solo

+21.4a win−17.8a lossLow sample

Net +2.07 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Diamond on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.8.

How we measure

Low sample. 485 results, fewer than 1,000. Read these numbers as rough.

Diamond, division by division

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss, Diamond
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−19.0+24.50.0%
II−19.6+21.92.3%
III−19.6+21.01.3%
IV−15.2+20.611.0%

Losses that cost 0 LP

5.0%

11.0% in Diamond IV

Up and down

41promotions42demotions

in 489 games

Dodges

5

10.2 per 1,000 games · −7.0 LP each

Wins of 35+ LP

7.3%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond game moves LP

Typical win +19, typical loss −21.5.0% of losses cost 0 LP.7.3% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3 to +21.5, loss −18.1 to −17.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.3−17.4+0.424.8%159
Thursday 15 Oct (so far)+21.5−18.1+2.855.2%330

Promotions, demotions, dodges and decays in Diamond

4 divisions
Promotions, demotions, dodges and decays by division, Diamond
DivisionGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond I54 games54570.0–0
Diamond II87 games879120.0–0
Diamond III159 games159151418.9−8.30
Diamond IV189 games18912910.6−5.00

Questions

How much LP per win in Diamond?

Diamond on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.8. The medians were +19 and −21.

How many games to climb a division in Diamond?

On JP averages, about 87 games at a 50% win rate in Diamond II, 31 at 55%. Your own LP depends on Riot's matchmaking.

Why did I lose 0 LP in Diamond IV?

Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Diamond IV losses cost 0 LP, against 2.3% in Diamond II.