Losses that cost 0 LP
5.0%
11.0% in Diamond IV

+21.4a win−17.8a lossLow sample
Net +2.07 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Diamond on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.8.
Low sample. 485 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.0%
11.0% in Diamond IV
Up and down
41promotions42demotions
in 489 games
Dodges
5
10.2 per 1,000 games · −7.0 LP each
Wins of 35+ LP
7.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.3 | −17.4 | +0.42 | 4.8% | 159 |
| Thursday 15 Oct (so far) | +21.5 | −18.1 | +2.85 | 5.2% | 330 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I54 games | 54 | – | 0 | |||
| Diamond II87 games | 87 | – | 0 | |||
| Diamond III159 games | 159 | −8.3 | 0 | |||
| Diamond IV189 games | 189 | −5.0 | 0 |
Diamond on JP Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.8. The medians were +19 and −21.
On JP averages, about 87 games at a 50% win rate in Diamond II, 31 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.0% of Diamond IV losses cost 0 LP, against 2.3% in Diamond II.