Losses that cost 0 LP
6.6%
10.9% in Diamond IV

+21.4a win−17.9a lossLow sample
Net +1.37 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on LAS Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average, a loss cost −17.9.
Low sample. 959 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
6.6%
10.9% in Diamond IV
Up and down
153promotions125demotions
in 1,626 games
Dodges
9
5.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
5.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.4 | −17.9 | +1.37 | 6.6% | 1,626 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I220 games | 220 | −5.0 | 0 | |||
| Diamond II349 games | 349 | −5.0 | 0 | |||
| Diamond III412 games | 412 | −5.0 | 0 | |||
| Diamond IV645 games | 645 | −5.0 | 0 |
Diamond on LAS Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −17.9. The medians were +20 and −20.
On LAS averages, about 65 games at a 50% win rate in Diamond II, 27 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 10.9% of Diamond IV losses cost 0 LP, against 4.0% in Diamond II.