Losses that cost 0 LP
5.9%
12.5% in Diamond IV

+23.3a win−18.0a lossLow sample
Net +1.97 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average, a loss cost −18.0.
Low sample. 263 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
5.9%
12.5% in Diamond IV
Up and down
157promotions124demotions
in 1,731 games
Dodges
9
5.2 per 1,000 games · −5.0 LP each
Wins of 35+ LP
8.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.3 | −18.0 | +1.97 | 5.9% | 1,435 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I263 games | 263 | −5.0 | 0 | |||
| Diamond II374 games | 374 | −5.0 | 0 | |||
| Diamond III480 games | 480 | −5.0 | 0 | |||
| Diamond IV614 games | 614 | −5.0 | 0 |
Diamond on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.3 LP on average and a loss cost −18.0. The medians were +20 and −20.
On EUNE averages, about 54 games at a 50% win rate in Diamond II, 25 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.5% of Diamond IV losses cost 0 LP, against 0.0% in Diamond II.