Losses that cost 0 LP
7.4%
12.3% in Diamond IV

+21.8a win−18.0a loss
Net +2.07 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.8 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
7.4%
12.3% in Diamond IV
Up and down
2,054promotions1,765demotions
in 23 k games
Dodges
224
9.8 per 1,000 games · −5.4 LP each
Wins of 35+ LP
8.3%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.8 | −18.1 | +1.76 | 11.1% | 59 |
| Thursday 15 Oct | +21.8 | −17.9 | +1.90 | 8.0% | 6,904 |
| Friday 16 Oct | +22.0 | −18.0 | +2.18 | 7.2% | 7,470 |
| Saturday 17 Oct | +21.5 | −17.9 | +2.09 | 7.2% | 8,236 |
| Sunday 18 Oct (so far) | +22.3 | −17.6 | +3.22 | 7.8% | 223 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Diamond I3,182 games | 3,182 | −4.7 | 0 | |||
| Diamond II4,324 games | 4,324 | −5.6 | 0 | |||
| Diamond III5,772 games | 5,772 | −5.3 | 0 | |||
| Diamond IV9,614 games | 9,614 | −5.6 | 0 |
Diamond on SG Solo, patch 26.20 (14–18 Oct 2026): a win paid +21.8 LP on average and a loss cost −18.0. The medians were +20 and −20.
On SG averages, about 67 games at a 50% win rate in Diamond II, 28 at 55%. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.3% of Diamond IV losses cost 0 LP, against 3.9% in Diamond II.