What a win and a loss are worth EUW · Solo

+21.6a win−18.1a loss

Net +1.87 a gameMedians +20 / −20

In patch 26.20 (7–17 Oct 2026), an EUW Solo win paid +21.6 LP on average and a loss cost −18.1.

How we measure

A game at each tier

Division II of each tier, or the one picked.

Losses that cost 0 LP

7.4%

27.2% in Iron IV

Up and down

1.44 Mpromotions1.22 Mdemotions

in 16.6 M games

Dodges

151,450

9.1 per 1,000 games · −5.8 LP each

Decays

37,257

−55.8 LP each

Every division

31 divisions · net LP a game

Net LP a game, by division

Average LP per win and per loss, and the share of losses that cost 0 LP, for each Solo division, Challenger at the top. Solo, patch 26.20. Up and down arrows move the selection.
DivisionLoss0WinLosses at 0 LP0 LP
−32.4+31.51.8%
−31.6+32.11.9%
−28.5+32.25.0%
Diamond−19.2+21.63.6%
−19.3+21.43.7%
−19.5+21.03.6%
−16.4+20.711.6%
Emerald−19.2+21.03.9%
−19.4+20.84.0%
−19.3+20.74.1%
−16.5+20.311.7%
Platinum−18.9+21.04.4%
−18.6+21.24.5%
−18.6+21.14.7%
−16.0+20.712.2%
Gold−18.3+21.35.1%
−18.1+21.45.3%
−18.1+21.45.4%
−15.7+21.012.6%
Silver−17.7+21.75.8%
−17.7+21.65.9%
−17.8+21.56.0%
−15.5+21.113.0%
Bronze−17.5+21.76.4%
−17.7+21.36.8%
−17.7+21.27.1%
−15.4+20.714.5%
Iron−18.5+20.27.7%
−18.7+20.17.9%
−18.6+20.47.4%
−13.8+20.627.2%

How LP moves

One game, then the patch day by day

How far one game moves LP

Typical win +20, typical loss −20.7.4% of losses cost 0 LP.2.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +19.4 to +21.6, loss −18.2 to −18.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.6−18.1+1.897.5%1,443,130
Thursday 8 Oct+21.6−18.1+1.887.6%1,618,442
Friday 9 Oct+21.5−18.1+1.887.6%1,651,527
Saturday 10 Oct+21.5−18.0+1.897.5%1,776,387
Sunday 11 Oct+21.5−18.1+1.847.1%1,915,917
Monday 12 Oct+21.6−18.2+1.847.1%1,666,577
Tuesday 13 Oct+21.6−18.1+1.867.4%1,606,906
Wednesday 14 Oct+21.6−18.1+1.887.5%1,621,982
Thursday 15 Oct+21.5−18.1+1.867.7%1,575,484
Friday 16 Oct+21.5−18.1+1.857.4%1,689,486
Saturday 17 Oct (so far)+19.4−18.0−1.000.0%1,211

Promotions, demotions, dodges and decays

7 tiers
Promotions, demotions, dodges and decays by tier, Solo
TierGamesPromotionsDemotionsDodges per 1,000 gamesLP a dodgeDecays
Diamond1,123,342 games · 22,734 decays1,123,34297,16487,8787.0−5.422,734 −48
Emerald2,422,285 games2,422,285206,504190,9297.7−5.50
Platinum3,235,181 games3,235,181289,532249,1758.5−5.50
Gold3,602,099 games3,602,099332,891272,1959.4−5.50
Silver2,877,777 games2,877,777272,829214,69910.4−5.60
Bronze1,982,186 games1,982,186189,854150,17411.5−5.70
Iron620,084 games620,08454,45046,81913.1−5.90

A promotion or a demotion is one move across a division line. Master and above move at Riot's nightly update, so those counts come later.Cutoffs

Questions

How much LP do you get for a win in ranked?

EUW Solo, patch 26.20 (7–17 Oct 2026): a win paid +21.6 LP on average and a loss cost −18.1. The medians were +20 and −20.

Why did a loss cost me 0 LP?

Riot holds some losses at 0 LP: at the bottom of a tier (division IV at 0 LP) and just after a promotion.

Why do I lose more LP than I gain?

Riot sets how much LP a game gives or takes, and explains it on its support site.

What happens if I lose at 0 LP?

Inside a tier (divisions III to I), 95.6% of losses at 0 LP drop you a division, to about 90 LP. In division IV, 58 to 65% are held (Solo, 26–28 Sep 2026).

Is there LP inflation?

Yes. The average Solo game adds +1.87 LP, so the ladder gains LP every day. Dodges and decays take back about 0.18 LP a game.