Losses that cost 0 LP
8.3%
12.6% in Emerald IV

+20.6a win−18.5a loss
Net +1.26 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on LAN Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.6 LP on average, a loss cost −18.5.
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Losses that cost 0 LP
8.3%
12.6% in Emerald IV
Up and down
7,883promotions7,539demotions
in 95 k games
Dodges
994
10.5 per 1,000 games · −5.5 LP each
Wins of 35+ LP
5.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.6 | −18.4 | +1.43 | 8.8% | 4,961 |
| Thursday 15 Oct | +20.6 | −18.4 | +1.31 | 8.6% | 56,809 |
| Friday 16 Oct (so far) | +20.6 | −18.6 | +1.15 | 7.6% | 32,884 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I14,729 games | 14,729 | −5.6 | 0 | |||
| Emerald II21,084 games | 21,084 | −5.4 | 0 | |||
| Emerald III24,909 games | 24,909 | −5.3 | 0 | |||
| Emerald IV33,932 games | 33,932 | −5.5 | 0 |
Emerald on LAN Solo, patch 26.20 (14–16 Oct 2026): a win paid +20.6 LP on average and a loss cost −18.5. The medians were +19 and −21.
On LAN averages, about 167 games at a 50% win rate in Emerald II, 38 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 12.6% of Emerald IV losses cost 0 LP, against 6.4% in Emerald II.