Losses that cost 0 LP
6.5%
11.9% in Emerald IV

+21.4a win−18.5a loss
Net +1.62 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average, a loss cost −18.5.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
6.5%
11.9% in Emerald IV
Up and down
2,484promotions2,291demotions
in 28 k games
Dodges
274
9.8 per 1,000 games · −5.9 LP each
Wins of 35+ LP
7.1%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.7 | −18.3 | +1.69 | 7.2% | 3,306 |
| Thursday 15 Oct (so far) | +21.4 | −18.5 | +1.61 | 6.5% | 24,596 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I4,285 games | 4,285 | −5.9 | 0 | |||
| Emerald II6,357 games | 6,357 | −5.9 | 0 | |||
| Emerald III7,263 games | 7,263 | −5.5 | 0 | |||
| Emerald IV9,997 games | 9,997 | −6.1 | 0 |
Emerald on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.4 LP on average and a loss cost −18.5. The medians were +19 and −21.
On KR averages, about 100 games at a 50% win rate in Emerald II, 33 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 11.9% of Emerald IV losses cost 0 LP, against 4.3% in Emerald II.