Losses that cost 0 LP
8.5%
16.2% in Emerald IV

+21.5a win−18.0a loss
Net +1.48 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average, a loss cost −18.0.
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Losses that cost 0 LP
8.5%
16.2% in Emerald IV
Up and down
206promotions195demotions
in 2,093 games
Dodges
38
18.2 per 1,000 games · −6.1 LP each
Wins of 35+ LP
7.0%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.7 | −18.1 | +1.37 | 6.9% | 481 |
| Thursday 15 Oct (so far) | +21.5 | −18.0 | +1.51 | 9.0% | 1,612 |
| Division | Games | Promotions | Demotions | Dodges per 1,000 games | LP a dodge | Decays |
|---|---|---|---|---|---|---|
| Emerald I326 games | 326 | −7.0 | 0 | |||
| Emerald II474 games | 474 | −6.0 | 0 | |||
| Emerald III598 games | 598 | −5.9 | 0 | |||
| Emerald IV695 games | 695 | −5.8 | 0 |
Emerald on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.5 LP on average and a loss cost −18.0. The medians were +19 and −21.
On OCE averages, about 91 games at a 50% win rate in Emerald II, 32 at 55%. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of the tier: at 0 LP, losses are held instead of dropping you a tier. 16.2% of Emerald IV losses cost 0 LP, against 4.0% in Emerald II.