Losses that cost 0 LP
3.4%
14.1% in Emerald IV

+21.2a win−19.4a lossLow sample
Net −0.30 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.2 LP on average, a loss cost −19.4.
Low sample. 611 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.4%
14.1% in Emerald IV
Up and down
61promotions80demotions
in 612 games
Dodges
15
24.5 per 1,000 games · −5.7 LP each
Wins of 35+ LP
4.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.6 | −18.3 | +1.08 | 3.9% | 95 |
| Thursday 15 Oct (so far) | +21.0 | −19.6 | −0.57 | 3.3% | 517 |
Emerald II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.2 LP on average and a loss cost −19.4. The medians were +20 and −21.
From 0 LP, about 111 games at a 50% win rate, 58 at 52% and 34 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).