LP per win and loss in Emerald II OCE · Solo

+21.2a win−19.4a lossLow sample

Net −0.30 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald II on OCE Solo, patch 26.20 (14–15 Oct): a win paid +21.2 LP on average, a loss cost −19.4.

How we measure

Low sample. 611 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald II

  • From 0 LP to Emerald I
At 50% wins111games
At 52% wins58games
At 55% wins34games

Emerald II in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−18.9+22.44.5%
IIYou?−19.4+21.23.4%
III−19.4+21.64.9%
IV−15.9+20.914.1%

Losses that cost 0 LP

3.4%

14.1% in Emerald IV

Up and down

61promotions80demotions

in 612 games

Dodges

15

24.5 per 1,000 games · −5.7 LP each

Wins of 35+ LP

4.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald II game moves LP

Typical win +20, typical loss −21.3.4% of losses cost 0 LP.4.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.0 to +22.6, loss −19.6 to −18.3 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.6−18.3+1.083.9%95
Thursday 15 Oct (so far)+21.0−19.6−0.573.3%517

Questions

How much LP per win in Emerald II?

Emerald II on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.2 LP on average and a loss cost −19.4. The medians were +20 and −21.

How many games does it take to get out of Emerald II?

From 0 LP, about 111 games at a 50% win rate, 58 at 52% and 34 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).