LP per win and loss in Emerald II

Emerald II on EUW Solo, patch 26.20 (7–13 Oct): a win paid +20.7 LP on average, a loss cost −19.4.

How we measure

LP per win+20.7Median +20
LP per loss−19.4Median −21
Net LP per game+0.66Emerald III +0.67 · Emerald I +0.93
Losses that cost 0 LP3.9%11.7% in Emerald IV
Games324 k
Promotions30,257Across a division line
Demotions34,202
Dodges2,5818.0 per 1,000 games, −5.4 LP each
Wins of 35+ LP3.1%

Games to climb out of Emerald II

  • From 0 LP to Emerald I
At 50% wins154games
At 52% wins69games
At 55% wins38games

Averages. Your own LP depends on Riot's matchmaking.

Emerald II in Emerald

All 31 divisions
Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.2+21.03.9%
II−19.4+20.73.9%
III−19.3+20.74.0%
IV−16.5+20.311.7%

How far one Emerald II game moves LP

Typical win +20, typical loss −21.3.9% of losses cost 0 LP.3.1% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.7 to +21.2, loss −19.4 to −19.1 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+20.7−19.3+0.644.2%45,931
Thursday 8 Oct+20.7−19.4+0.684.1%51,129
Friday 9 Oct+20.7−19.4+0.684.0%52,536
Saturday 10 Oct+20.7−19.4+0.663.8%55,277
Sunday 11 Oct+20.8−19.4+0.623.7%59,648
Monday 12 Oct+20.8−19.4+0.623.7%52,602
Tuesday 13 Oct (so far)+21.2−19.1+0.995.3%6,415

Questions

How much LP per win in Emerald II?

Emerald II on EUW Solo, patch 26.20 (7–13 Oct 2026): a win paid +20.7 LP on average and a loss cost −19.4. The medians were +20 and −21.

How many games does it take to get out of Emerald II?

From 0 LP, about 154 games at a 50% win rate, 69 at 52% and 38 at 55%, on EUW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).