LP per win and loss in Emerald I

Emerald I on EUW Solo, patch 26.20 (7–12 Oct): a win paid +21.0 LP on average, a loss cost −19.2.

How we measure

LP per win+21.0Median +20
LP per loss−19.2Median −21
Net LP per game+0.91Emerald II +0.66
Losses that cost 0 LP3.9%11.7% in Emerald IV
Games190 k
Promotions11,364Across a division line
Demotions22,793
Dodges1,4947.9 per 1,000 games, −5.5 LP each
Wins of 35+ LP3.4%

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins111games
At 52% wins59games
At 55% wins34games

Averages. Your own LP depends on Riot's matchmaking.

Emerald I in Emerald

All 31 divisions
Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.2+21.03.9%
II−19.4+20.73.9%
III−19.3+20.74.1%
IV−16.5+20.311.7%

How far one Emerald I game moves LP

Typical win +20, typical loss −21.3.9% of losses cost 0 LP.3.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.0 to +21.5, loss −19.3 to −18.9 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 7 Oct+21.0−19.1+0.864.3%32,135
Thursday 8 Oct+21.0−19.3+0.913.9%36,009
Friday 9 Oct+21.0−19.3+0.913.8%36,650
Saturday 10 Oct+21.0−19.2+0.863.7%39,017
Sunday 11 Oct+21.0−19.2+0.953.7%41,824
Monday 12 Oct (so far)+21.5−18.9+1.534.8%3,918

Questions

How much LP per win in Emerald I?

Emerald I on EUW Solo, patch 26.20 (7–12 Oct 2026): a win paid +21.0 LP on average and a loss cost −19.2. The medians were +20 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 111 games at a 50% win rate, 59 at 52% and 34 at 55%, on EUW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).