Losses that cost 0 LP
3.5%
11.7% in Emerald IV

+21.1a win−19.2a loss
Net +1.02 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on NA Solo, patch 26.20 (14–17 Oct): a win paid +21.1 LP on average, a loss cost −19.2.
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Losses that cost 0 LP
3.5%
11.7% in Emerald IV
Up and down
2,768promotions5,550demotions
in 46 k games
Dodges
465
10.1 per 1,000 games · −5.3 LP each
Wins of 35+ LP
3.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +21.0 | −19.4 | +0.73 | 2.6% | 1,935 |
| Thursday 15 Oct | +21.1 | −19.2 | +0.89 | 3.9% | 15,204 |
| Friday 16 Oct | +21.0 | −19.2 | +0.85 | 3.3% | 16,001 |
| Saturday 17 Oct (so far) | +21.2 | −19.2 | +1.42 | 3.3% | 12,923 |
Emerald I on NA Solo, patch 26.20 (14–17 Oct 2026): a win paid +21.1 LP on average and a loss cost −19.2. The medians were +20 and −21.
From 0 LP, about 105 games at a 50% win rate, 57 at 52% and 34 at 55%, on NA averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).