LP per win and loss in Emerald I TW · Solo

+21.5a win−19.5a loss

Net +1.73 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on TW Solo, patch 26.20 (14–16 Oct): a win paid +21.5 LP on average, a loss cost −19.5.

How we measure

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins100games
At 52% wins55games
At 55% wins33games

Emerald I in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−19.5+21.52.7%
II−19.6+21.23.7%
III−19.6+21.33.4%
IV−16.5+21.111.4%

Losses that cost 0 LP

2.7%

11.4% in Emerald IV

Up and down

161promotions325demotions

in 2,576 games

Dodges

40

15.5 per 1,000 games · −7.2 LP each

Wins of 35+ LP

5.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +20, typical loss −21.2.7% of losses cost 0 LP.5.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.5 to +22.7, loss −19.5 to −17.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+22.7−17.0+0.4814.3%23
Thursday 15 Oct+21.5−19.5+1.362.2%2,174
Friday 16 Oct (so far)+21.7−19.2+3.935.5%379

Questions

How much LP per win in Emerald I?

Emerald I on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.5 LP on average and a loss cost −19.5. The medians were +20 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 100 games at a 50% win rate, 55 at 52% and 33 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).