Losses that cost 0 LP
2.7%
11.4% in Emerald IV

+21.5a win−19.5a loss
Net +1.73 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on TW Solo, patch 26.20 (14–16 Oct): a win paid +21.5 LP on average, a loss cost −19.5.
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Losses that cost 0 LP
2.7%
11.4% in Emerald IV
Up and down
161promotions325demotions
in 2,576 games
Dodges
40
15.5 per 1,000 games · −7.2 LP each
Wins of 35+ LP
5.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.7 | −17.0 | +0.48 | 14.3% | 23 |
| Thursday 15 Oct | +21.5 | −19.5 | +1.36 | 2.2% | 2,174 |
| Friday 16 Oct (so far) | +21.7 | −19.2 | +3.93 | 5.5% | 379 |
Emerald I on TW Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.5 LP on average and a loss cost −19.5. The medians were +20 and −21.
From 0 LP, about 100 games at a 50% win rate, 55 at 52% and 33 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).