LP per win and loss in Diamond IV TW · Solo

+21.3a win−15.4a lossLow sample

Net +3.11 a gameMedians +19 / −19Averages. Your own LP depends on Riot's matchmaking.

Diamond IV on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −15.4.

How we measure

Low sample. 123 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond IV

  • From 0 LP to Diamond III
At 50% wins34games
At 52% wins27games
At 55% wins21games

Diamond IV in Diamond

All 31 divisions

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Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−17.1+22.70.0%
II−18.5+22.45.7%
III−19.0+22.46.3%
IVYou?−15.4+21.39.8%

Losses that cost 0 LP

9.8%

8.3% across TW

Up and down

14promotions6demotions

in 129 games

Dodges

2

15.5 per 1,000 games · −5.0 LP each

Wins of 35+ LP

9.7%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond IV game moves LP

Typical win +19, typical loss −19.9.8% of losses cost 0 LP.9.7% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.6 to +21.5, loss −17.4 to −14.8 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.6−17.4+0.8914.3%26
Thursday 15 Oct (so far)+21.5−14.8+3.748.5%103

Questions

How much LP per win in Diamond IV?

Diamond IV on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −15.4. The medians were +19 and −19.

How many games does it take to get out of Diamond IV?

From 0 LP, about 34 games at a 50% win rate, 27 at 52% and 21 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond IV?

Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).