Losses that cost 0 LP
9.8%
8.3% across TW

+21.3a win−15.4a lossLow sample
Net +3.11 a gameMedians +19 / −19Averages. Your own LP depends on Riot's matchmaking.
Diamond IV on TW Solo, patch 26.20 (14–15 Oct): a win paid +21.3 LP on average, a loss cost −15.4.
Low sample. 123 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
9.8%
8.3% across TW
Up and down
14promotions6demotions
in 129 games
Dodges
2
15.5 per 1,000 games · −5.0 LP each
Wins of 35+ LP
9.7%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.6 | −17.4 | +0.89 | 14.3% | 26 |
| Thursday 15 Oct (so far) | +21.5 | −14.8 | +3.74 | 8.5% | 103 |
Diamond IV on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.3 LP on average and a loss cost −15.4. The medians were +19 and −19.
From 0 LP, about 34 games at a 50% win rate, 27 at 52% and 21 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Diamond IV is the bottom of Diamond: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).