Losses that cost 0 LP
3.5%
11.3% in Diamond IV

+23.1a win−19.0a lossLow sample
Net +1.59 a gameMedians +20 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on TW Solo, patch 26.20 (14–15 Oct): a win paid +23.1 LP on average, a loss cost −19.0.
Low sample. 221 results, fewer than 1,000. Read these numbers as rough.
Where are you? Sign in with Riot to see your division here.
Losses that cost 0 LP
3.5%
11.3% in Diamond IV
Up and down
23promotions25demotions
in 213 games
Dodges
5
23.5 per 1,000 games · −7.0 LP each
Wins of 35+ LP
10.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.3 | −21.5 | +0.38 | 0.0% | 8 |
| Thursday 15 Oct (so far) | +23.1 | −18.9 | +1.64 | 3.7% | 205 |
Diamond II on TW Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.1 LP on average and a loss cost −19.0. The medians were +20 and −20.
From 0 LP, about 49 games at a 50% win rate, 35 at 52% and 24 at 55%, on TW averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).