LP per win and loss in Diamond II ME · Solo

+23.5a win−20.0a lossLow sample

Net +11.64 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Diamond II on ME Solo, patch 26.20 (14–15 Oct): a win paid +23.5 LP on average, a loss cost −20.0.

How we measure

Low sample. 11 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Diamond II

  • From 0 LP to Diamond I
At 50% wins57games
At 52% wins38games
At 55% wins25games

Diamond II in Diamond

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Diamond divisions
DivisionLoss0WinLosses at 0 LP0 LP
DiamondI−20.3+20.00.0%
IIYou?−20.0+23.50.0%
III−21.1+21.60.0%
IV−13.7+20.814.3%

Losses that cost 0 LP

0.0%

14.3% in Diamond IV

Up and down

0promotions0demotions

in 18 games

Dodges

1

55.6 per 1,000 games · −15.0 LP each

Wins of 35+ LP

12.5%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Diamond II game moves LP

Typical win +19, typical loss −20.0.0% of losses cost 0 LP.12.5% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.3 to +25.8, loss −20.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+25.8−20.0+16.600.0%5
Thursday 15 Oct (so far)+21.3−20.0+7.500.0%13

Questions

How much LP per win in Diamond II?

Diamond II on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.5 LP on average and a loss cost −20.0. The medians were +19 and −20.

How many games does it take to get out of Diamond II?

From 0 LP, about 57 games at a 50% win rate, 38 at 52% and 25 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Diamond II?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).