Losses that cost 0 LP
0.0%
14.3% in Diamond IV

+23.5a win−20.0a lossLow sample
Net +11.64 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Diamond II on ME Solo, patch 26.20 (14–15 Oct): a win paid +23.5 LP on average, a loss cost −20.0.
Low sample. 11 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
0.0%
14.3% in Diamond IV
Up and down
0promotions0demotions
in 18 games
Dodges
1
55.6 per 1,000 games · −15.0 LP each
Wins of 35+ LP
12.5%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +25.8 | −20.0 | +16.60 | 0.0% | 5 |
| Thursday 15 Oct (so far) | +21.3 | −20.0 | +7.50 | 0.0% | 13 |
Diamond II on ME Solo, patch 26.20 (14–15 Oct 2026): a win paid +23.5 LP on average and a loss cost −20.0. The medians were +19 and −20.
From 0 LP, about 57 games at a 50% win rate, 38 at 52% and 25 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).