Losses that cost 0 LP
3.9%
11.5% in Emerald IV

+21.3a win−19.4a lossLow sample
Net +0.29 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on ME Solo, patch 26.20 (14–16 Oct): a win paid +21.3 LP on average, a loss cost −19.4.
Low sample. 504 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
3.9%
11.5% in Emerald IV
Up and down
35promotions84demotions
in 509 games
Dodges
6
11.8 per 1,000 games · −4.7 LP each
Wins of 35+ LP
8.6%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +23.0 | −19.0 | +5.00 | 0.0% | 7 |
| Thursday 15 Oct | +21.2 | −19.4 | +0.25 | 4.2% | 468 |
| Friday 16 Oct (so far) | +22.2 | −20.1 | −0.18 | 0.0% | 34 |
Emerald I on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average and a loss cost −19.4. The medians were +19 and −21.
From 0 LP, about 105 games at a 50% win rate, 57 at 52% and 34 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).