LP per win and loss in Emerald I ME · Solo

+21.3a win−19.4a lossLow sample

Net +0.29 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald I on ME Solo, patch 26.20 (14–16 Oct): a win paid +21.3 LP on average, a loss cost −19.4.

How we measure

Low sample. 504 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald I

  • From 0 LP to Diamond IV
At 50% wins105games
At 52% wins57games
At 55% wins34games

Emerald I in Emerald

All 31 divisions

Where are you? Sign in with Riot to see your division here.

Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldIYou?−19.4+21.33.9%
II−19.6+20.45.8%
III−19.5+20.65.7%
IV−17.1+20.711.5%

Losses that cost 0 LP

3.9%

11.5% in Emerald IV

Up and down

35promotions84demotions

in 509 games

Dodges

6

11.8 per 1,000 games · −4.7 LP each

Wins of 35+ LP

8.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald I game moves LP

Typical win +19, typical loss −21.3.8% of losses cost 0 LP.8.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.2 to +23.0, loss −20.1 to −19.0 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+23.0−19.0+5.000.0%7
Thursday 15 Oct+21.2−19.4+0.254.2%468
Friday 16 Oct (so far)+22.2−20.1−0.180.0%34

Questions

How much LP per win in Emerald I?

Emerald I on ME Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.3 LP on average and a loss cost −19.4. The medians were +19 and −21.

How many games does it take to get out of Emerald I?

From 0 LP, about 105 games at a 50% win rate, 57 at 52% and 34 at 55%, on ME averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald I?

Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).