Losses that cost 0 LP
2.8%
10.6% in Emerald IV

+21.8a win−19.4a loss
Net +1.22 a gameMedians +20 / −21Averages. Your own LP depends on Riot's matchmaking.
Emerald I on KR Solo, patch 26.20 (14–16 Oct): a win paid +21.8 LP on average, a loss cost −19.4.
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Losses that cost 0 LP
2.8%
10.6% in Emerald IV
Up and down
2,483promotions4,731demotions
in 39 k games
Dodges
419
10.7 per 1,000 games · −5.8 LP each
Wins of 35+ LP
7.2%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +22.8 | −18.6 | +2.37 | 5.0% | 524 |
| Thursday 15 Oct | +21.8 | −19.4 | +1.16 | 2.7% | 26,703 |
| Friday 16 Oct (so far) | +21.9 | −19.4 | +1.28 | 3.0% | 11,774 |
Emerald I on KR Solo, patch 26.20 (14–16 Oct 2026): a win paid +21.8 LP on average and a loss cost −19.4. The medians were +20 and −21.
From 0 LP, about 83 games at a 50% win rate, 49 at 52% and 31 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.
Inside a tier, 95.6% of losses at 0 LP drop you a division, to about 90 LP (Solo, 26–28 Sep 2026).