LP per win and loss in Emerald IV KR · Solo

+21.2a win−16.6a loss

Net +2.37 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Emerald IV on KR Solo, patch 26.20 (14–15 Oct): a win paid +21.2 LP on average, a loss cost −16.6.

How we measure

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins43games
At 52% wins33games
At 55% wins24games

Emerald IV in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.3+22.13.1%
II−19.5+21.54.2%
III−19.6+21.23.4%
IVYou?−16.6+21.211.9%

Losses that cost 0 LP

11.9%

7.1% across KR

Up and down

426promotions126demotions

in 4,382 games

Dodges

49

11.2 per 1,000 games · −5.3 LP each

Wins of 35+ LP

7.1%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald IV game moves LP

Typical win +19, typical loss −20.11.9% of losses cost 0 LP.7.1% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +21.1 to +21.5, loss −16.7 to −16.5 a day.
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+21.5−16.5+2.4212.9%1,155
Thursday 15 Oct (so far)+21.1−16.7+2.3511.5%3,227

Questions

How much LP per win in Emerald IV?

Emerald IV on KR Solo, patch 26.20 (14–15 Oct 2026): a win paid +21.2 LP on average and a loss cost −16.6. The medians were +19 and −20.

How many games does it take to get out of Emerald IV?

From 0 LP, about 43 games at a 50% win rate, 33 at 52% and 24 at 55%, on KR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).