LP per win and loss in Emerald IV EUNE · Solo

+20.4a win−16.4a lossLow sample

Net +1.53 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Emerald IV on EUNE Solo, patch 26.20 (14–15 Oct): a win paid +20.4 LP on average, a loss cost −16.4.

How we measure

Low sample. 380 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins50games
At 52% wins37games
At 55% wins26games

Emerald IV in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−17.4+25.87.7%
II−19.3+21.33.2%
III−20.0+20.52.3%
IVYou?−16.4+20.412.8%

Losses that cost 0 LP

12.8%

6.9% across EUNE

Up and down

125promotions31demotions

in 1,382 games

Dodges

12

8.7 per 1,000 games · −5.0 LP each

Wins of 35+ LP

4.9%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald IV game moves LP

Typical win +19, typical loss −20.12.8% of losses cost 0 LP.4.9% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.4, loss −16.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.4−16.4+1.5312.8%1,296

Questions

How much LP per win in Emerald IV?

Emerald IV on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average and a loss cost −16.4. The medians were +19 and −20.

How many games does it take to get out of Emerald IV?

From 0 LP, about 50 games at a 50% win rate, 37 at 52% and 26 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).