Losses that cost 0 LP
12.8%
6.9% across EUNE

+20.4a win−16.4a lossLow sample
Net +1.53 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.
Emerald IV on EUNE Solo, patch 26.20 (14–15 Oct): a win paid +20.4 LP on average, a loss cost −16.4.
Low sample. 380 results, fewer than 1,000. Read these numbers as rough.
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Losses that cost 0 LP
12.8%
6.9% across EUNE
Up and down
125promotions31demotions
in 1,382 games
Dodges
12
8.7 per 1,000 games · −5.0 LP each
Wins of 35+ LP
4.9%
mostly autofilled wins, 26–28 Sep 2026
| Day | Win | Loss | Net | 0 LP | Games |
|---|---|---|---|---|---|
| Wednesday 14 Oct | +20.4 | −16.4 | +1.53 | 12.8% | 1,296 |
Emerald IV on EUNE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.4 LP on average and a loss cost −16.4. The medians were +19 and −20.
From 0 LP, about 50 games at a 50% win rate, 37 at 52% and 26 at 55%, on EUNE averages. Your own LP depends on Riot's matchmaking.
Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).