LP per win and loss in Emerald IV OCE · Solo

+20.8a win−16.1a loss

Net +2.82 a gameMedians +19 / −20Averages. Your own LP depends on Riot's matchmaking.

Emerald IV on OCE Solo, patch 26.20 (14–15 Oct): a win paid +20.8 LP on average, a loss cost −16.1.

How we measure

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins43games
At 52% wins32games
At 55% wins24games

Emerald IV in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−19.3+21.93.9%
II−19.4+21.53.5%
III−19.6+21.54.4%
IVYou?−16.1+20.813.1%

Losses that cost 0 LP

13.1%

7.9% across OCE

Up and down

249promotions93demotions

in 2,671 games

Dodges

42

15.7 per 1,000 games · −5.9 LP each

Wins of 35+ LP

5.6%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald IV game moves LP

Typical win +19, typical loss −20.13.2% of losses cost 0 LP.5.6% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.8, loss −16.2 to −15.5 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.8−15.5+3.2813.8%177
Thursday 15 Oct (so far)+20.8−16.2+2.7913.1%2,494

Questions

How much LP per win in Emerald IV?

Emerald IV on OCE Solo, patch 26.20 (14–15 Oct 2026): a win paid +20.8 LP on average and a loss cost −16.1. The medians were +19 and −20.

How many games does it take to get out of Emerald IV?

From 0 LP, about 43 games at a 50% win rate, 32 at 52% and 24 at 55%, on OCE averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).