LP per win and loss in Emerald IV BR · Solo

+20.0a win−16.4a lossLow sample

Net +1.32 a gameMedians +19 / −21Averages. Your own LP depends on Riot's matchmaking.

Emerald IV on BR Solo, patch 26.20 (14 Oct): a win paid +20.0 LP on average, a loss cost −16.4.

How we measure

Low sample. 424 results, fewer than 1,000. Read these numbers as rough.

Games to climb out of Emerald IV

  • From 0 LP to Emerald III
At 50% wins56games
At 52% wins40games
At 55% wins28games

Emerald IV in Emerald

All 31 divisions

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Average LP per win and per loss in the Emerald divisions
DivisionLoss0WinLosses at 0 LP0 LP
EmeraldI−17.2+20.911.1%
II−19.3+20.18.6%
III−20.3+20.62.3%
IVYou?−16.4+20.015.6%

Losses that cost 0 LP

15.6%

10.1% across BR

Up and down

31promotions6demotions

in 195 games

Dodges

2

10.3 per 1,000 games · −5.0 LP each

Wins of 35+ LP

3.4%

mostly autofilled wins, 26–28 Sep 2026

How LP moves

One game, then the patch day by day

How far one Emerald IV game moves LP

Typical win +19, typical loss −21.15.6% of losses cost 0 LP.3.4% of wins paid 35 LP or more.Hover, tap or drag the chart, or use the arrow keys, to read each LP change.
WinLossLoss that cost 0 LP

LP over the patch

Win +20.0, loss −16.4 a day.Low sample
LP over the patch, Solo, by UTC day
DayWinLossNet0 LPGames
Wednesday 14 Oct+20.0−16.4+1.3215.6%195

Questions

How much LP per win in Emerald IV?

Emerald IV on BR Solo, patch 26.20 (14 Oct 2026): a win paid +20.0 LP on average and a loss cost −16.4. The medians were +19 and −21.

How many games does it take to get out of Emerald IV?

From 0 LP, about 56 games at a 50% win rate, 40 at 52% and 28 at 55%, on BR averages. Your own LP depends on Riot's matchmaking.

What happens if I lose at 0 LP in Emerald IV?

Emerald IV is the bottom of Emerald: at 0 LP, 58 to 65% of losses are held (Solo, 26–28 Sep 2026).